24th Ji.hlava International Documentary Film Festival
Procházka
synopsis
This visually exceptional work which straddles the line between a slow game and an interactive animation invites the players to explore a landscape full of natural motifs and surprising artifacts depicted in a gentle drawing style.more about film
director: | Marek Andrýsek, Lucie Polášková, Daniel Jenikovský |
producer: | MgA. Vojtěch Vaněk, Faculty of Fine Arts, Brno University of Technology |
other films in the section

An autobiographical adventure that takes players along the exciting and surprising path of the young Syrian artist Abdullah Karama, who under dramatic circumstances, but presented with humor, escaped civil war in 2014.
Path Out
Georg Hobmeier
Germany / 2017 / 1 min.
section: Game Zone

The sidewalks of Bratislava are occupied by advertisement tripods, traffic signs, lampposts and garbage cans, while the rest of the territory is occupied by wildly parked cars. The game Pawns seeks to highlight the long-standing, unresolved problem of the quality of public space and, in a fun way, shows the most natural way to get around – by walking, which has turned into a frustrating and dangerous activity.
Pešiaci
Noha v mede
Slovakia / 2018 / 1 min.
section: Game Zone

A seemingly simple adventure in which the world is heading for destruction in 6 days, during which time the player has one chance to change the course of fate. The game can be played only once.
One Chance
Dean Moynihan, Awkward Silence Games Moynihan
United Kingdom / 2010 / 15 min.
section: Game Zone

A simulation about the options and approaches to building trust lets players test cooperation and cheating approaches, but also to examine what roles errors and accidents play in mutual trust. Based on the Armistice of 1914, the game poses the questions “why do friends become enemies in times of peace, and enemies become friends in times of war?”
The Evolution of Trust
Nicky Case
2017 / 30 min.
section: Game Zone

A scientific neurology game. Exploration of the brain is an incredibly complex discipline the results of which are crucial to medicine and other fields of science. Thanks to the involvement of thousands of participants in this game, scientists are gaining data which enable them to model various types of brain cells.
Mozak
Allen Institute for Brain Science , The Center for Game Science at the University of Washington
United States / 2017 / 1 min.
section: Game Zone

The game is part of a unique project that helps researchers build the world’s most extensive database for research and treatment of dementia. The player is a seafarer who takes photos of the ocean’s residents with which they are sailing while training their perception and sense of direction.
Sea Hero Quest
United Kingdom / 2016
section: Game Zone

To help better understand how “fake news” originates and spreads, the player undergoes a simulated process during which a regular social network user becomes the author of such news. They learn about the tricks that conspirators and fake news authors use to deceive users.
Bad News
Jon ROOZENBEEK , Ruurd Oosterwoud
Netherlands / 2018 / 15 min.
section: Game Zone

A “slow game” in which an astronaut wanders through a visually arresting monochrome world, solving logic puzzles and overcoming obstacles. The speed of movement while exploring the world cannot be increased, which encourages players to enjoy the architecture of the world.
Starman
Sergio Abril, Jacobo Abril
Spain / 2017
section: Game Zone

An intriguing strategy game, in which the player is an archaeologist with 14 days to conduct excavations in the cemetery in Nowe Monasterzysko – their discoveries, however, must also be described and catalogued so that they can become part of the research.
Excavate!
Wacław Kulczykowski, Mateusz Sokalszczuk
Poland / 2015
section: Game Zone

An award-winning adventure game which takes on fake news by the means of developing knowledge and critical thinking. The player takes on the role of a news editor who defines the news and observes its effect on the society, his friends and his career. The player faces many ethical questions and discovers the process of news creation.
Headliner
Jakub Kasztalski
United States / 2018 / 2 min.
section: Game Zone

This visually elaborate virtual exhibition space introduces an exploration of the basic mechanisms and visual qualities of games from the turn of the millennium into the level of digital galleries, thus enabling the presentation, within the medium of digital games, of student works as well as the work of artists selected by the students themselves. Currently exhibiting is Martin Lacko.
4th Tower
2018
section: Game Zone

A dystopian simulation in which players learn more about the reality of dependence on oil: they see the economic and social contexts, political dependence and the corruptive mechanisms as well as the rivalry with sustainable energy sources and the ways dependence on oil can be increased.
Oiligarchy
Paolo Pedercini
United States / 2008
section: Game Zone