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24th Ji.hlava International Documentary Film Festival

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Procházka
Procházka
Procházka
Procházka

Procházka

director: Marek Andrýsek, Lucie Polášková, Daniel Jenikovský
original title: Procházka
country: Czech Republic
year: 2019
running time: 1 min.

synopsis

This visually exceptional work which straddles the line between a slow game and an interactive animation invites the players to explore a landscape full of natural motifs and surprising artifacts depicted in a gentle drawing style.

more about film

director: Marek Andrýsek, Lucie Polášková, Daniel Jenikovský
producer: MgA. Vojtěch Vaněk, Faculty of Fine Arts, Brno University of Technology

other films in the section

Oiligarchy
A dystopian simulation in which players learn more about the reality of dependence on oil: they see the economic and social contexts, political dependence and the corruptive mechanisms as well as the rivalry with sustainable energy sources and the ways dependence on oil can be increased.

Oiligarchy

Paolo Pedercini
United States / 2008
section: Game Zone
Mozak
A scientific neurology game. Exploration of the brain is an incredibly complex discipline the results of which are crucial to medicine and other fields of science. Thanks to the involvement of thousands of participants in this game, scientists are gaining data which enable them to model various types of brain cells.

Mozak

Allen Institute for Brain Science , The Center for Game Science at the University of Washington
United States / 2017 / 1 min.
section: Game Zone
Headliner
An award-winning adventure game which takes on fake news by the means of developing knowledge and critical thinking. The player takes on the role of a news editor who defines the news and observes its effect on the society, his friends and his career. The player faces many ethical questions and discovers the process of news creation.

Headliner

Jakub Kasztalski
United States / 2018 / 2 min.
section: Game Zone
4th Tower
This visually elaborate virtual exhibition space introduces an exploration of the basic mechanisms and visual qualities of games from the turn of the millennium into the level of digital galleries, thus enabling the presentation, within the medium of digital games, of student works as well as the work of artists selected by the students themselves. Currently exhibiting is Martin Lacko.

4th Tower

2018
section: Game Zone
Path Out
An autobiographical adventure that takes players along the exciting and surprising path of the young Syrian artist Abdullah Karama, who under dramatic circumstances, but presented with humor, escaped civil war in 2014.

Path Out

Georg Hobmeier
Germany / 2017 / 1 min.
section: Game Zone
Bad News
To help better understand how “fake news” originates and spreads, the player undergoes a simulated process during which a regular social network user becomes the author of such news. They learn about the tricks that conspirators and fake news authors use to deceive users.

Bad News

Jon ROOZENBEEK , Ruurd Oosterwoud
Netherlands / 2018 / 15 min.
section: Game Zone
Starman
A “slow game” in which an astronaut wanders through a visually arresting monochrome world, solving logic puzzles and overcoming obstacles. The speed of movement while exploring the world cannot be increased, which encourages players to enjoy the architecture of the world.

Starman

Sergio Abril, Jacobo Abril
Spain / 2017
section: Game Zone
Excavate!
An intriguing strategy game, in which the player is an archaeologist with 14 days to conduct excavations in the cemetery in Nowe Monasterzysko – their discoveries, however, must also be described and catalogued so that they can become part of the research.

Excavate!

Wacław Kulczykowski, Mateusz Sokalszczuk
Poland / 2015
section: Game Zone
Papers, Please
A sophisticated rendering of life in a totalitarian regime, in which the player finds themselves in a situation in which they are blackmailed and forced to do things with which he does not identify. The story (perhaps tactically a sham) of loyalty to the state and protecting its borders from migrants, with twenty different endings, helps one realize the value of freedom.

Papers, Please

Lucas Pope
Japan / 2013 / 240 min.
section: Game Zone
Skill Lab: Science Detective
A series of crime-solving mini games which make the players use various cognitive skills to help the research community understand the evolution and the forms of cognitive abilities, ways of problem solving, and reactions to common stimuli. This also advances the understanding of cognitive anomalies and the possibilities to identify them at their early stages.

Skill Lab: Science Detective

Jacob F. Sherson
Denmark / 2018 / 1 min.
section: Game Zone
Telling Lies
Sophisticated investigative game in which a player searches for a true picture of events in narratives and contexts using exploration and connecting parts of the story. It works with a database of images and secretly recorded conversations that capture two years in the lives of four people, gradually revealing their intimate life and details of their common story.

Telling Lies

Sam Barlow
United Kingdom / 2019 / 1 min.
section: Game Zone
Fantastic Fetus
A Polish independent game with a strong political message is a satirical simulator reflecting on the social debate on the 2016 law which banned abortions in Poland. Among other things, it points out there are pregnancies which endanger the mother's life, and opens fundamental questions regarding female reproduction.

Fantastic Fetus

Thomas Feichtmeir, Aleksandra Jarosz
Poland / 2019 / 1 min.
section: Game Zone
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